Press Release: Gale Brings Interactive Science Products to Libraries
FARMINGTON HILLS, Mich.—January 7, 2016—Gale, a part of Cengage Learning, is offering three new science products for academic and school libraries. The products are designed to help students understand science beyond the text, and combine Gale’s curriculum-aligned reference content with partner CyberScience’s interactive 3D models to bring science learning to life. Two products, geared primarily for the academic market, cover the topics of human anatomy and chemistry, while a third resource combines multiple science topics and can be used as refreshers in introductory college science courses or as a basic science learning tool in high schools.
“These engaging products bring science to life by enabling students to manipulate and interact with content but, more than that, they demonstrate Gale’s transformation beyond a library reference publisher to a true education technology partner for libraries,” said Paul Gazzolo, senior vice president and general manager for Gale.
“Our collaboration with Gale on these exciting new science products for academic and school libraries will allow students to learn science concepts online in an interactive environment supported by curriculum-based reference materials in the classroom, at home, and in the library. We are delighted to be showcasing this solution at ALA Midwinter with the Gale team,” said Tom Nicknish, President, CyberScience 3D.
Users can delve deep into concepts with tools to zoom, rotate and explore models. Clicking on individual components of visuals brings users to relevant reference content related to the image, including the ability to search across content to find exactly what they are looking for. These powerful visual tools can be used for in-classroom demonstrations and help with homework or research assignments. The products are web-based and available as 2D experiences, while a full 3D experience is possible with commonly available hardware such as glasses, an interactive whiteboard, and/or a 3D projector.
Additional product features include:
- Self-quizzing capabilities at the end of session to review key concepts
- Guided interactive simulation lessons as well as anytime student/faculty interaction with models
- An easy-to-use, intuitive interface available via web and mobile
- Access through computers, laptops, tablets, interactive whiteboards or a projector
- Accessible through multiple browsers (Chrome, Firefox, Opera, Safari, or IE)
- 3D printing is available with installed driver and an optional 3D printer to print teaching models for use directly in the classroom
- Interface and content to be available in multiple languages
For more information on these products or to see a demo, visit the Gale booth (#1405) at the American Library Association Midwinter meeting in Boston, Jan. 8 -11. For questions please contact Kristina Massari at firstname.lastname@example.org.
About Cengage Learning and Gale
Cengage Learning is a leading educational content, technology, and services company for the higher education and K-12, professional and library markets worldwide. Gale, a part of Cengage Learning, has been a global provider of research resources for libraries and businesses for more than 60 years. Gale is passionate about supporting the continued innovation and evolution of libraries by providing the content, tools, and services libraries need to promote information discovery, enable learning, and support economic, cultural, and intellectual growth in their communities.
About Cyber Science 3D
Cyber Science 3D is a world leader in the development of 3D simulations. Based in Coralville, Iowa, Cyber Science 3D was founded in 2007 and specializes in the development and delivery of simulation technologies and simulators for the education, military, medical, and training industries. Their award winning products have been adopted by several leading medical schools, including Harvard, Cornell, Stanford, and the University of Chicago. Cyber Science 3D, Inc. develops immersive, interactive science content that provides students and teachers with online access to a series of cause-and-effect simulations, virtual dissections, and interactive learning activities. These products also provide powerful content authoring functionality that enable students and teachers to create, store, and distribute highly customized presentations illustrating scientific concepts and principles.