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Invasion%20of%20the%20Space%20Invaders,%20Martin%20Amis's%201982%20treatise%20on%20the%20emergent%20video%20game%20medium<%2Fa>,%20the%20British%20author%20wrote%3A%20"The%20video%20game%20tells%20a%20story.%20The%20better%20you%20get,%20the%20longer%20the%20story%20lasts.%20And%20we%20all%20know%20how%20children%20feel%20about%20stories."%20In%20the%20early%201980s,%20video-game%20stories%20were%20laughably%20straightforward%3A%20the%20aliens%20die%20in%20Space%20Invaders,%20the%20dots%20are%20eaten%20in%20Pac-Man,%20the%20ball%20is%20batted%20in%20Pong.%0D%0A%0D%0Ahttps%3A%2F%2Fwww.bookbusinessmag.com%2Faggregatedcontent%2Fhow-gaming-got-killer-stories%2F" target="_blank" class="email" data-post-id="12909" type="icon_link">
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In Invasion of the Space Invaders, Martin Amis's 1982 treatise on the emergent video game medium, the British author wrote: "The video game tells a story. The better you get, the longer the story lasts. And we all know how children feel about stories." In the early 1980s, video-game stories were laughably straightforward: the aliens die in Space Invaders, the dots are eaten in Pac-Man, the ball is batted in Pong.
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