The Architect of Innovative Publishing
“Things that would seem significant enough to really change the game include a true 3-D Web, in which Internet-enabled manufacturing supply chains and personal fabrication machines are driven by user-generated designs, such that the things that are being shared over file-sharing networks are not songs, but stuff. … This may seem far out, but you can already see signs of that future—3-D immersive worlds like SecondLife, and perhaps more importantly, Google’s acquisition of Web-based CAD firm Sketchup, and its integration into Google Earth, are important signposts,” says O’Reilly. (In the world of SecondLife, participants—or residents, as they are called—actually build a new society and economy online; it is “inhabited by a total of 3,139,060 people from around the globe,” according to the site.)
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